My gaming history runs across Nintendo, Sega, PlayStation, Xbox, PCs and portable setups. This collection brings those experiences together: the games, the systems I played them on, the people and communities around them, and the recordings worth sharing. PlayStation is the first detailed account snapshot here, not the boundary of the collection.
Games across systems
A game and the machine used to play it tell different parts of the story. My console history records the systems I remember owning and distinguishes those from machines I only played. From consoles to cloud gaming follows the change from cartridges and discs to services and streaming.
| Systems and ways to play | Current story coverage | Recorded measures |
|---|---|---|
| PlayStation | Games, household use, memberships, Remote Play and recordings. | Dated account trophies and selected game hours below. These are PlayStation records only. |
| Nintendo, including Switch | Console recollections and the experience of taking a Switch on a work trip. | No comparable game-hour or achievement record is presented here. |
| Sega and Xbox | Systems in my longer console history, including Genesis and Dreamcast. | Recollections remain separate from a verified game-by-game activity log. |
| PC, phone and cloud setups | Different ways to reach a game, including portable equipment and connectivity. | No combined playtime total or performance ranking is established. |
The game stories can grow across these systems without forcing them into one score. A remembered session can be worth writing about even when there is no hour counter. Where records do exist, the platform, account scope and date belong beside the number. A missing number means missing evidence, not no play.
As the game extensions develop, the same title on different platforms will retain separate records until the accounts and editions are established. I will not add overlapping hours, treat trophies as interchangeable with another system’s achievements, or identify private players from a household account. Relevant public videos can sit beside each game’s story without making the video collection a complete activity log.
The PlayStation account at a glance
1 platinum · 48 gold · 198 silver · 1,166 bronze. These are account totals shown in my October 28, 2026 PlayStation App recording, not a live feed or a measure of any individual family member’s play.
Games, hours and achievements
Minecraft: 659 hours. Rocket League: 364 hours. Earth Defense Force: Iron Rain: 78 hours. Those are the three readable playtime figures in the recording. Other games have trophy progress without a captured hour count.
The table uses PlayStation trophies as the achievement record. The breakdown is platinum / gold / silver / bronze; progress is the percentage displayed by the app, not a count-based completion calculation or a campaign-completion claim.
| Game / trophy entry | Hours | Earned trophies | P / G / S / B | Progress |
|---|---|---|---|---|
| Rocket League | 364 h | 77 | 1 / 10 / 20 / 46 | 85% |
| Minecraft | 659 h | 16 | 0 / 1 / 3 / 12 | Not captured |
| Earth Defense Force: Iron Rain | 78 h | 23 | 0 / 0 / 2 / 21 | Not captured |
| Marvel’s Spider-Man 2 | Not captured | 25 | 0 / 1 / 11 / 13 | 58% |
| Horizon Forbidden West | Not captured | 59 | 0 / 1 / 7 / 51 | 71% |
| Among Us | Not captured | 31 | 0 / 4 / 15 / 12 | 84% |
| Destiny 2 | Not captured | 8 | 0 / 5 / 2 / 1 | 42% |
| Fall Guys | Not captured | 21 | 0 / 2 / 4 / 15 | 52% |
| Skull and Bones | Not captured | 10 | 0 / 0 / 2 / 8 | 17% |
| Madden NFL 26 | Not captured | 6 | 0 / 2 / 3 / 1 | 27% |
| Marvel’s Spider-Man: Miles Morales | Not captured | 29 | 0 / 0 / 5 / 24 | 49% |
| Stumble Guys | Not captured | 5 | 0 / 1 / 0 / 4 | 12% |
| Dying Light 2: Stay Human | Not captured | 2 | 0 / 0 / 0 / 2 | 2% |
| Roblox — first trophy entry | Not captured | 4 | 0 / 1 / 1 / 2 | 50% |
| Roblox — second trophy entry | Not captured | 6 | 0 / 1 / 1 / 4 | 60% |
| EA SPORTS FC 24 — first trophy entry | Not captured | 0 | 0 / 0 / 0 / 0 | 0% |
| EA SPORTS FC 24 — second trophy entry | Not captured | 6 | 0 / 0 / 2 / 4 | 11% |
| MLB The Show 24 | Not captured | 1 | 0 / 0 / 1 / 0 | 3% |
| NBA 2K23 | Not captured | 1 | 0 / 0 / 0 / 1 | 1% |
| Assassin’s Creed III Remastered | Not captured | 1 | 0 / 0 / 0 / 1 | 1% |
Selected readable entries, not the complete library. “Not captured” means the recording does not supply the number; it does not mean zero. Roblox and FC 24 each appear twice with different progress, so their entries remain separate until the editions are identified. Minecraft also has a separate zero-trophy entry; the 16 earned trophies above belong to the first visible entry.
What the numbers tell me
Minecraft’s recorded hours make it a substantial part of this account’s history. Rocket League combines frequent return play with 77 earned trophies and a platinum, while its displayed trophy progress remains 85%. Those two measures can coexist: the platinum and the app’s overall trophy percentage describe different parts of the record.
Among Us shows 84% progress, Horizon Forbidden West 71%, and Spider-Man 2 58%. Destiny 2 has eight trophies and 42% displayed progress, including five gold trophies. Trophy percentages are useful within a game’s own list; they are not a fair ranking of difficulty or skill across different games.
There is a sports thread too: Madden NFL 26, NHL 25, NBA 2K23, MLB The Show and multiple FC entries. NHL 25 shows 22% in the recording. FC 25 appears at 11%, while FC 26 and MLB The Show 26 show 0% in the visible lists. A zero-trophy entry does not prove that a game was never played.
Watch on Schweickart Media
The channel currently has nine visible Rocket League videos. These links use the actual upload titles; the timestamp-like names are retained without assuming they establish capture dates or what happens in each clip. Durations are YouTube’s displayed labels.
- Rocket League® 20260919181416 · 31 seconds
- Rocket League® 20260326190218 · 30 seconds
- Rocket League® 20260327181427 · 30 seconds
- Rocket League® 20260328185513 · 1 minute
- Rocket League® 20260322193907 · 1 minute
- Rocket League® 20260906120932 · 1 minute
- Rocket League® 20261021181039 · 1 minute
- Rocket League® 20260426172927 · 1 minute
- Rocket League® 20260322092046 · 1 minute
Browse Schweickart Media on YouTube → · About the gaming video collection →
Each game will have its own story
Rocket League already has a dedicated article. The next game extensions will bring the same pieces together: dated hours, trophy milestones, memorable sessions, relevant YouTube clips and the connections made through that game.
Connections will describe shared sessions, teams and communities where there is a story to tell. Public handles and links will appear only when intended for sharing; private friends lists, chats and children’s identities stay private. No player directory or live account connection is active here yet.
About this record
Game statistics were read directly from my October 28, 2026 PlayStation App screen recording. Video titles and links were checked on Schweickart Media’s channel on November 1, 2026. This is a dated account snapshot; it does not combine Steam, Nintendo, Epic or other accounts. Individual trophy names and unlock dates still need a deeper trophy-screen review.
What comes next
The next update will add more captured playtimes, named trophy milestones and game-specific video selections. Keeping each snapshot dated will let the individual game stories show progress over time.